Sunday, 7 March 2010

New Piccies....










A few renders of some finished props from the FMP. Both sets were Hipoly-ed and baked back. I'm particularly happy with how these examples worked out. It seems all the elements that make up an asset are starting to come together in a way that makes sense now. All I need now is a decent way to view them. Max is very pretty when it comes to rendering pictures but it is quite poor at give you an idea of how the asset will perform in Realtime lighting situations.
It does have a realtime facility for lighting and shading your asset but in my experience the results are substandard.
More surprisingly I've found that you can load a mesh into CrazyBump's 3D viewer and this coupled with the inserted normal map or diffuse (it's either/or, sadly) go to produce an excellent way to guage the performance of your normal maps especially if there are seams showing up!
Although there are fantastic preview engines such as Marmoset out there, I'm suprised there aren't more simple realtime render engines designed simply for testing an asset and it's shaders.
One to research I feel.

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