This is basically an expunging of all the links that I've uploaded onto the Uni Facebook site over the past year....
Not one of these links will fail to help you improve as a game artist so lap it up and if you find something useful, for Darwin's sake, upload it to Facebook so your fellow cohort can benefit,
We be family and shit...
Okay this is a great tutorial, a little over worked for a simple dumpster, but it's a great demonstration of High to Low work flow and also tips for texturing...Also CGtutsplus.com is an outstanding website so have a trawl through while you're there, you'll be glad you did...
Dont ask me why there's a picture of a car, but I kept it cos it's nice!!
This is a plugin for Zbrush, not a tutorial, but if you hit a bottle neck at the UVing stage or you are looking to speed up your workflow it might be just what you need...
This is a plugin for Zbrush, not a tutorial, but if you hit a bottle neck at the UVing stage or you are looking to speed up your workflow it might be just what you need...
www.zbrushcentral.com
ZBrush Discussion Forum
...Advice on the general thought process that goes into realistic texture generation
Food for thought...
...Advice on the general thought process that goes into realistic texture generation
Food for thought...
features.cgsociety.org
If you can't understand why after pouring hours into painstakingly modelling, unwrapping and texturing your model, you can't make it look as pretty as on the forums, chances are it's all in the lighting. This tutorial is quite lengthy but it's worth it for the tips...
If you can't understand why after pouring hours into painstakingly modelling, unwrapping and texturing your model, you can't make it look as pretty as on the forums, chances are it's all in the lighting. This tutorial is quite lengthy but it's worth it for the tips...
Another linkedylink. This badger is on the polycount wiki, which is a good read in itself. But specifically, this is an 'everything you wanted to know, but were afraid to ask...' ...about Normal maps. Answers to questions even seasoned modellers need to know...Check it out...
wiki.polycount.net
..And lastly the now INFAMOUS AK47 Hard-Surface modelling tutorial, this is with out a doubt one of the most entertaining and insightful tutorials on this subject, a word of caution though the normal map generation process he uses is a bit buggy and can produce seams, Check out Racer445's personal website for an update in the not too distant future...!!
See Moreracer445.com
free 3D and game art tutorials by racer445, a hard surface and weapon artist.



1 comments:
aha yes
thankyou very much
I completley neglected highpoly modeling up to this point
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